Grapple Go Postmortem
Originally Posted: Dec 14, 2025 Grapple Go is the game my team and I are developing for our Mobile Game Development class at Chico State. I hold the role of programmer and my team consists of Justin Culver as producer, James Songchalee as designer, and Sophia Villeneuve as modeler. Our game is a 2D side-scrolling infinite runner, similar to Jetpack Joyride, where the player mainly interacts through the use of a grappling hook to dodge obstacles and enemies. The player's goal is to try and cross as far a distance as they can while racking up their score to be later used to buy upgrades, helping them in their next attempt. This post is a postmortem of the entire development process across six two-week sprints. Google Play: Grapple-Go What Went Right? I've learned a lot during this project and I'm quite proud of the work I've done. One thing that worked out well was the constant innovation and improvement of my mechanics and syste...