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Showing posts with the label Level Design

BG3 Goblin Camp Scene Postmortem

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Originally Posted: Dec 17, 2025        This project is an interactive game scene recreation inspired by Baldur's Gate 3's goblin camp my team and I are creating for our Game Asset Production class at Chico State. I hold the role of lead texturer and my team consists of Julian Kroeger-Miller as project lead and producer, Els Fouché as lead programmer, and Destiny Smith as lead modeler.     This post is a postmortem of the entire development process across five one-week sprints.     My work for this project consisted of two main things: the modular scene assembly and the majority of texturing. I also modeled a few minor props and dis a couple minor VFX in the torches' fire particle effect and the blood decals Contact Sheet of Textured Props Sprint 1 In Progress Blockout      Firstly, I worked on putting together the blockout, which evolved into the final layout, of the modular environment using the templates provided by my wonderful m...

BG3 Goblin Camp Scene | Sprint 3 | 11/12-11/19

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Originally Posted: Nov 19, 2025        This project is an interactive game scene recreation inspired by Baldur's Gate 3's goblin camp  my team and I are creating for our Game Asset Production class at Chico State. I hold the role of lead texturer and my team consists of Julian Kroeger-Miller as project lead and producer, Els Fouché as lead programmer, and Destiny Smith as lead modeler.     This post details some of my process working on the project during Sprint 3 of our work phase. Template Blockouts for Left and Right Wings     The two wings are mostly symmetrical so it was quite easy to complete the right after I'd finished the left. The biggest challenge was aligning the models at 45 degrees and ensuring the corners were covered and the distance was measured correctly. It was similarly quite difficult aligning the fences on top with the corners correctly. Planned UV Layouts Stairs     Utilize a free rock material from ...

BG3 Goblin Camp Scene | Sprint 2 | 11/5-11/12

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Originally Posted: Nov 12, 2025      This project is an interactive game scene recreation inspired by Baldur's Gate 3's goblin camp  my team and I are creating for our Game Asset Production class at Chico State. I hold the role of lead texturer and my team consists of Julian Kroeger-Miller as project lead and producer, Els Fouché as lead programmer, and Destiny Smith as lead modeler.     This post details some of my process working on the project during Sprint 2 of our work phase. Finished the Template Blockout for the Central Area      I'm not very experienced with Unreal, so between this project and the last Modular project I'm learning a lot about how to use and interact with it. Seeing as I was essentially assembling the entire scene iteratively, it required constant trial and error figuring out the correct dimensions and frequently adding new pieces or variations to the asset list. Blueprint Prefabs Tusk Prop Stone Vase Prop Cu...

BG3 Goblin Camp Scene | Sprint 1 | 10/29-11/5

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Originally Posted: Nov 5, 2025         This project is an interactive game scene recreation inspired by Baldur's Gate 3's goblin camp  my team and I are creating for our Game Asset Production class at Chico State. I hold the role of lead texturer and my team consists of Julian Kroeger-Miller as project lead and producer, Els Fouché as lead programmer, and Destiny Smith as lead modeler.     This post details some of my process working on the project during Sprint 1 of our work phase.