BG3 Goblin Camp Scene Postmortem
Originally Posted: Dec 17, 2025 This project is an interactive game scene recreation inspired by Baldur's Gate 3's goblin camp my team and I are creating for our Game Asset Production class at Chico State. I hold the role of lead texturer and my team consists of Julian Kroeger-Miller as project lead and producer, Els Fouché as lead programmer, and Destiny Smith as lead modeler. This post is a postmortem of the entire development process across five one-week sprints. My work for this project consisted of two main things: the modular scene assembly and the majority of texturing. I also modeled a few minor props and dis a couple minor VFX in the torches' fire particle effect and the blood decals Contact Sheet of Textured Props Sprint 1 In Progress Blockout Firstly, I worked on putting together the blockout, which evolved into the final layout, of the modular environment using the templates provided by my wonderful m...