Grapple Go | Sprint 3 | 9/25-10/9
Grapple Go is the game my team and I are developing for our Mobile Game Development class at Chico State. I hold the role of programmer and m y team consists of Justin Culver as producer, James Songchalee as designer, and Sophia Villeneuve as modeler. Our game is a 2D side-scrolling infinite runner, similar to Jetpack Joyride, where the player mainly interacts through the use of a grappling hook to dodge obstacles and enemies. The player's goal is to try and cross as far a distance as they can while racking up their score to be later used to buy upgrades, helping them in their next attempt. This post details some of my process working on the game during our Sprint 3. Demo of Shield Powerup Challenges & Problems I think the biggest challenge I faced this sprint was in the process of refactoring and reworking a lot of my previous code. I spent a good amount of time reworking my player controller and grapple controller, ma...
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