B.A.M. | Sprint 4 | 10/08-10/22
Battle-Auxiliary Mechanoids, or B.A.M., is a mecha strategy action game my team and I are developing f or our Advanced Production class at Chico State. I am one of three Programmers in our 14 person team. This post details my work process across our second Sprint. My work this Sprint involved refactoring and adjusting the Building & City system to incorporate the previous Health and HUD systems. I also spent a lot of time working on the HUD warning system getting warnings to show up on enemy spawns, unique buildings being attacked, and the out of bounds warning. Near the end of the sprint, I also worked quite a bit fixing bugs with the Enemy behavior Building Organization Previously, the building system had been implemented somewhat inefficiently and hadn't incorporated the standard health component system. Additionally, a lot of my systems, namely the enemies, were using a dummy building class in their logic ...