B.A.M. | Sprint 3 | 9/24-10/08
Battle-Auxiliary Mechanoids, or B.A.M., is a mecha strategy action game my team and I are developing f or our Advanced Production class at Chico State. I am one of three Programmers in our 14 person team. This post details my work process across our second Sprint. My work this Sprint involved finishing up the map and player Robot spawning, setting up the projectile system to be used in the future, starting on the in game HUD, and ultimately refactoring and expanding the Hero's jetpack system. Fixed Map By the end of last Sprint I had gotten the map and Robot spawning system mostly complete, but I soon realized there was a fatal error. Some of the icons weren't displaying in the correct locations, almost as if they had swapped positions with each other. I was testing my map icons in a less informative pattern than I thought it was, which delayed my figuring out the issue, but it soon became apparent that my math for converting...