BG3 Goblin Camp Scene | Sprint 2 | 11/5-11/12
Originally Posted: Nov 12, 2025
This project is an interactive game scene recreation inspired by Baldur's Gate 3's goblin camp my team and I are creating for our Game Asset Production class at Chico State. I hold the role of lead texturer and my team consists of Julian Kroeger-Miller as project lead and producer, Els Fouché as lead programmer, and Destiny Smith as lead modeler.
This post details some of my process working on the project during Sprint 2 of our work phase.
Finished the Template Blockout for the Central Area
I'm not very experienced with Unreal, so between this project and the last Modular project I'm learning a lot about how to use and interact with it. Seeing as I was essentially assembling the entire scene iteratively, it required constant trial and error figuring out the correct dimensions and frequently adding new pieces or variations to the asset list.
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