BG3 Goblin Camp Scene | Sprint 3 | 11/12-11/19

Originally Posted: Nov 19, 2025

     This project is an interactive game scene recreation inspired by Baldur's Gate 3's goblin camp my team and I are creating for our Game Asset Production class at Chico State. I hold the role of lead texturer and my team consists of Julian Kroeger-Miller as project lead and producer, Els Fouché as lead programmer, and Destiny Smith as lead modeler.

    This post details some of my process working on the project during Sprint 3 of our work phase.


Template Blockouts for Left and Right Wings

    The two wings are mostly symmetrical so it was quite easy to complete the right after I'd finished the left. The biggest challenge was aligning the models at 45 degrees and ensuring the corners were covered and the distance was measured correctly. It was similarly quite difficult aligning the fences on top with the corners correctly.

Planned UV Layouts

Stairs

    Utilize a free rock material from Poly Haven, Rock 01, which I've used for the majority of my stone textures so far. In Painter I then apply some color correction, a dirt generator, and a moss layer via a metal edge wear generator. This is a workflow I tune and apply to most every texture.


Wall Layer Trims

In Progress


Wall

    Wall texture made in Designer loosely following Lucas Annunziata's tutorial found at Chunky Stylized Stone Bricks by Lucas Annunziata. Involves random corner beveling and brick color variation. It uses a free concrete material from Poly Haven, Gravel Embedded Concrete.


Floors

    Tile texture made in Designer rotated at 45 degrees with some simple color variation.

Fences & Trims

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