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B.A.M. | Sprint 5 | 10/22-11/05

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       Battle-Auxiliary Mechanoids, or B.A.M., is a mecha strategy action game my team and I are developing f or our Advanced Production class at Chico State. I am one of three Programmers in our 14 person team. This post details my work process across our second Sprint.     My work this Sprint involved finalizing the logic for the Arminius enemy's shoot attack, implementing a flamethrower attack to the Nero enemy, implementing a few of the final UI sprites into the HUD, and refining the enemies' building targeting logic. Arminius Shoot w/ Cooldown     Last Sprint I had been working on the shoot attack for the Arminius enemy, so the first thing I did was finish it up by adding a "cooldown" so it will only be able to shoot once at a time before doing another melee attack. I also implemented the logic to make it shoot at a specific range and prioritize melee attacks when possible so it feels like it will only shoot at you when you run away or approa...