BG3 Goblin Camp Scene | Sprint 3 | 11/12-11/19
Originally Posted: Nov 19, 2025 This project is an interactive game scene recreation inspired by Baldur's Gate 3's goblin camp my team and I are creating for our Game Asset Production class at Chico State. I hold the role of lead texturer and my team consists of Julian Kroeger-Miller as project lead and producer, Els Fouché as lead programmer, and Destiny Smith as lead modeler. This post details some of my process working on the project during Sprint 3 of our work phase. Template Blockouts for Left and Right Wings The two wings are mostly symmetrical so it was quite easy to complete the right after I'd finished the left. The biggest challenge was aligning the models at 45 degrees and ensuring the corners were covered and the distance was measured correctly. It was similarly quite difficult aligning the fences on top with the corners correctly. Planned UV Layouts Stairs Utilize a free rock material from ...